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Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming

机译:通过视频游戏盲目的学习者中提高学习者的定位和移动技能

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摘要

In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.
机译:在这项工作中,我们介绍了有关使用Audiopolis(基于音频和/或触觉的视频游戏)的认知影响评估的结果。该软件的设计,开发和评估旨在开发盲人用户的定向和移动性(O&M)技能。通过对12位学习者进行的认知任务评估了视频游戏。结果表明,Audiopolis的使用对学龄盲人的O&M技能的发展和使用产生了积极影响。

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