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The productive role of cognitive reappraisal in regulating affect during game-based learning

机译:认知重新评估在基于游戏的学习过程中调节情绪的生产性作用

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We conducted an exploratory study on affect regulation during game-based learning where 110 college-aged participants (M-age = 22.14, SDage = 1.24; 50.0% female; 70.0% White) played an easy, medium, and difficult level of an educational game (Physics Playground) while self-reporting their strongest affective state and regulation strategies associated with each level. Participants also self-reported their effort and completed a physics posttest after gameplay. We found that frustration, confusion, determination, and curiosity were the dominant affective states (81.4% of total reports) while cognitive reappraisal and acceptance were the major affective regulation strategies (others individually occurred less than 10.1% of the time). Engaging in cognitive reappraisal - an affective regulation strategy that involves changing the way one thinks about a situation - was beneficial for successfully solving a level when participants were frustrated or confused, but had no effect when participants were determined or curious. Engaging in cognitive reappraisal when experiencing high frustration/ confusion positively predicted posttest scores, but only for those who put a high amount of effort into the game. For students who were low in effort or low in frustration/confusion, simply accepting one's emotions when experiencing high frustration/confusion was beneficial. We discuss theoretical implications and applications towards game-based learning supports to promote persistence and learning outcomes.
机译:我们对基于游戏的学习过程中的情绪调节进行了一项探索性研究,其中110名大学生(M-年龄= 22.14,SDage = 1.24; 50.0%的女性; 70.0%的白人)的学习程度中等,中等和困难游戏(Physical Playground),同时自我报告与每个关卡相关的最强烈的情感状态和调节策略。参与者还自我报告了自己的努力,并在玩完游戏后完成了物理后测。我们发现,挫折,困惑,决心和好奇心是主要的情感状态(占总报告的81.4%),而认知重新评估和接受是主要的情感调节策略(其他个体发生的时间少于10.1%)。进行认知重新评估(一种涉及改变人们对情况的思考方式的情感调节策略),对于成功地解决参与者沮丧或困惑时的水平是有益的,但是对于参与者确定或好奇时却没有任何作用。遇到高挫败感/困惑时进行认知重新评估可以积极预测测验分数,但仅适用于那些在游戏中投入大量精力的人。对于那些努力程度低或沮丧/困惑少的学生,在经历高度沮丧/困惑时简单地接受自己的情绪是有益的。我们讨论了理论意义和对基于游戏的学习支持以促进持久性和学习成果的应用。

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