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Assessing maladaptive cognitions related to online gaming: Proposing an adaptation of online cognitions scale

机译:评估与在线游戏相关的适应不良的认知:提出适应性的在线认知量表

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In light of the recent research indicating differences between Internet addiction and online gaming addiction, in this study, we propose an adaptation of Online Cognitions Scale (OCS) developed by Davis, Flett, and Besser (2002), with the purpose of assessing maladaptive cognitions specifically related to online gaming. The aim was to determine the psychometric properties of the modified version of OCS. Unlike other instruments measuring online gaming addiction, the focus of this scale is the cognitive aspect of online gaming, instead of the behavioural one. We administered the modified scale to adolescent and young adult online game players from Serbia (N = 254). In order to determine the concurrent validity, we administered a previously established measure of online gaming addiction and a measure of a wide range of psychopathological symptoms. The modified scale was shown to be highly reliable. Exploratory factor analysis yielded six factors, unlike the original four factor structure, which were labelled as Diminished Impulse Control, Distraction, Immersion/Escapism, Social Comfort, General Sense of Comfort, and Online Games Appreciation. As expected, the modified OCS correlated highly with the measures of online gaming addiction and psychopathology. The findings suggest potential applicability of this instrument in domains of research, clinical assessment, therapy and treatment evaluation. (C) 2015 Elsevier Ltd. All rights reserved.
机译:鉴于最近的研究表明互联网成瘾和在线游戏成瘾之间存在差异,在这项研究中,我们提出了由戴维斯,弗莱特和贝瑟(2002)开发的在线认知量表(OCS)的改编,其目的是评估不良适应症与在线游戏特别相关。目的是确定OCS修改版的心理测量特性。与其他衡量在线游戏成瘾的工具不同,此规模的重点是在线游戏的认知方面,而不是行为方面。我们对来自塞尔维亚(N = 254)的青少年和年轻成人网络游戏玩家进行了调整后的量表。为了确定并发有效性,我们管理了先前建立的在线游戏成瘾度量和多种心理病理症状度量。修改后的量表显示出高度的可靠性。探索性因素分析产生了六个因素,与最初的四个因素结构不同,这些因素被标记为减弱的冲动控制,分心,沉浸式/逃避现实,社会舒适感,一般舒适感和在线游戏欣赏。不出所料,修改后的OCS与在线游戏成瘾和心理病理学的测量高度相关。这些发现暗示了该仪器在研究,临床评估,治疗和治疗评估领域的潜在适用性。 (C)2015 Elsevier Ltd.保留所有权利。

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