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A comparative review of plausible hole filling strategies in the context of scene depth image completion

机译:在景深图像完成的背景下,合理的孔填充策略的比较回顾

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摘要

Despite significant research focus on 3D scene capture systems, numerous unresolved challenges remain in relation to achieving full coverage scene depth estimation which is the key part of any modern 3D sensing system. This has created an area of research where the goal is to complete the missing 3D information post capture via a secondary depth filling process. In many downstream applications, an incomplete depth scene is of limited value, requiring many special cases for subsequent utilization, and thus techniques are required to "fill the holes" that exist in terms of both missing depth and color scene information. An analogous problem exists within the scope of scene filling post object removal in the same context. Although considerable research has resulted in notable progress in the synthetic expansion or reconstruction of missing color scene information in both statistical (texture synthesis) and structural (image completion) forms, work on the plausible completion of missing scene depth is contrastingly limited. This survey aims to provide a state of the art overview within this growing field of depth synthesis work whilst noting related solutions in the space of traditional texture synthesis and color image completion for hole filling. To these ends, we concentrate on the plausible completion of both underlying depth structure and relief texture to provide both greater understanding and future development in the area. Our analyses are in part supported by illustrative experimental examples of the comparative use of a subset of representative approaches over common depth completion examples. (C) 2018 Elsevier Ltd. All rights reserved.
机译:尽管对3D场景捕获系统进行了大量研究,但在实现全覆盖场景深度估计方面仍存在许多未解决的挑战,而这是任何现代3D传感系统的关键部分。这创建了一个研究领域,目标是通过辅助深度填充过程来完成丢失的3D信息后期捕获。在许多下游应用中,不完整的深度场景具有有限的价值,需要许多特殊情况才能进行后续利用,因此就缺少深度和彩色场景信息而言,都需要“填补漏洞”的技术。在相同上下文中,场景填充后对象移除的范围内存在类似的问题。尽管大量研究已在统计(纹理合成)和结构(图像完成)两种形式的彩色场景信息的合成扩展或重建方面取得了显着进展,但相比之下,缺少场景深度的合理完成的工作却受到了限制。这项调查旨在在不断发展的深度合成工作领域中提供最先进的概述,同时注意传统纹理合成和用于孔填充的彩色图像完成领域的相关解决方案。为此,我们将重点放在基础深度结构和浮雕纹理的合理完成上,以提供对该区域的更多了解和未来发展。我们的分析在一定程度上得到了实验性例子的支持,这些例子是与典型的深度完成实例相比,使用代表性方法的子集进行的比较。 (C)2018 Elsevier Ltd.保留所有权利。

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