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A systematic review of learning computational thinking through Scratch in K-9

机译:系统地回顾了通过K-9中的Scratch学习计算思维

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As computational thinking (CT) is being embraced by educational systems worldwide, researchers and teachers have posed important questions such as "what to teach" and "what can be learned." These questions are universally crucial to the learning of all subjects. Nevertheless, there is no up-to-date, systematic overview of CT education for K-9 students that attempt to provide answers to these crucial questions. Thus, this systematic review presents a synthesis of 55 empirical studies, providing evidence of the development of computational thinking through programming in Scratch, one of the most popular visual block programming languages in schools. The purpose of this review is to systematically examine the CT skills that can be obtained through Scratch in K-9 based on empirical evidence. This systematic review has adopted Brennan and Resnick's (2012) framework as the basis for defining and identifying the expected CT skills in K-9. The major findings entail what computational thinking skills students in K-9 can learn through Scratch in relation to the framework mentioned above, taking the progression of learning into account. Additional CT skills that are not captured by the framework were identified including input/output, reading, interpreting and communicating code, using multimodal media, predictive thinking, and human-computer interaction. These additional CT skills are not currently presented in Brennan and Resnick's (2012) framework and can be considered as possible supplements to their framework. Furthermore, the paper discusses the difficulties regarding assessment and the progression of the identified skills, as well as problems with study designs. Finally, the paper sets out suggestions for future studies based on the current research gaps.
机译:随着世界各地的教育系统都接受计算思维(CT),研究人员和教师提出了诸如“教什么”和“可以学到什么”之类的重要问题。这些问题对所有学科的学习都至关重要。然而,对于试图为这些关键问题提供答案的K-9学生,没有最新的,系统的CT教育概述。因此,这份系统的综述提供了55项实证研究的综述,通过Scratch(学校中最流行的可视块编程语言之一)中的编程,为计算思想的发展提供了证据。这篇综述的目的是根据经验证据系统地检查可通过S-9中的Scratch获得的CT技能。该系统评价采用了B​​rennan和Resnick(2012)的框架作为定义和识别K-9的预期CT技能的基础。主要发现需要考虑学习的进展,与上述框架相关的K-9学生可以通过Scratch学习哪些计算思维技能。确定了框架未捕获的其他CT技能,包括输入/​​输出,阅读,解释和交流代码,使用多模式媒体,预测性思维和人机交互。这些额外的CT技能目前尚未在Brennan和Resnick(2012)的框架中介绍,可以认为是对其框架的可能补充。此外,本文讨论了评估和确定技能发展方面的困难,以及研究设计的问题。最后,本文根据当前的研究空白提出了今后研究的建议。

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