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首页> 外文期刊>Computers & education >Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game - How does teachers' real-time orchestration make a difference?
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game - How does teachers' real-time orchestration make a difference?

机译:支持职业学习的挑战:在脚本化3D游戏中增强协作能力-教师的实时编排如何产生影响?

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Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers' real-time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is to design a scripted 3D learning game to practice inter-professional knowledge construction in a vocational context. The second goal is to determine the main differences in knowledge construction processes in 3D game settings with and without real-time teacher orchestration. Findings provide new insights into what actually happens in collaboration processes within different learning settings. Specifically, students in settings with real-time teacher orchestration used more effort to provide knowledge (especially explaining one's own situation) and less effort for other inputs (in particular, off task discussion). Thus, a scripted 3D game itself guided and helped groups to solve tasks. However, teachers' professional competencies also helped to reduce off task discussions during the 3D game, develop a shared understanding of the tasks' inter-professional nature, and explain activities in a meaningful way.
机译:随着新技术的发展,编排计算机支持的协作学习(CSCL)已成为讨论的话题,因为新的学习空间挑战着教师以新的方式支持协作学习。但是,尽管在CSCL情况下对教师编排持乐观态度,但仍没有关于实时编排的系统研究成果。这项研究是一种从社会文化的角度填补3D学习游戏中教师在不进行实时编排的情况下了解知识设置过程之间差异的知识空白的尝试。研究的目的是双重的。第一个目标是设计一个脚本化3D学习游戏,以在职业环境中练习跨专业知识的建构。第二个目标是确定在有和没有实时教师编排的情况下3D游戏设置中知识构建过程的主要差异。这些发现提供了新的见解,可以了解在不同学习环境下协作过程中实际发生的情况。具体来说,在具有实时老师编排的环境中,学生花更多的精力来提供知识(特别是解释自己的情况),而花更少的力气来进行其他输入(特别是任务外讨论)。因此,脚本化的3D游戏本身可以指导并帮助小组解决任务。但是,教师的专业能力也有助于减少3D游戏期间的任务讨论,对任务的专业性质具有共识,并以有意义的方式解释活动。

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