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An application of adaptive games-based learning based on learning style to teach SQL

机译:基于学习风格的自适应游戏学习法在SQL教学中的应用

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The fact that each student has a different way of learning and processing information has long been recognised by educationalists. In the classroom, the benefits derived from delivering learning content in ways that match the student's learning style have also been identified. As new modes of delivery of learning content such as computer-assisted learning systems (e.g. eLearning) have become increasingly popular, research into these has also identified the benefits of tailoring learning content to learning styles. However, in games-based learning (GBL), the adaptation based on learning style to enhance the educational experience has not been well researched. For the purpose of this research, a game with three game modes has been developed: 1) non-adaptivity mode; 2) a mode that customises the game according to the student's learning style identified by using a learning style questionnaire; and 3) a mode that has an in-game adaptive system that dynamically and continuously adapts its content according to the student's interactions in the game.
机译:每个学生都有不同的学习和处理信息方式的事实早已为教育家所认可。在课堂上,人们还发现了以与学生的学习风格相匹配的方式提供学习内容所带来的好处。随着诸如计算机辅助学习系统(例如,eLearning)之类的学习内容的新交付方式变得越来越流行,对这些内容的研究也已经确定了根据学习风格定制学习内容的好处。然而,在基于游戏的学习(GBL)中,基于学习风格的适应以增强教育体验的适应性研究还不够深入。为了该研究的目的,已经开发了具有三种游戏模式的游戏:1)非适应性模式; 2)一种根据学习风格问卷确定的学生的学习风格定制游戏的模式; (3)具有游戏中自适应系统的模式,该系统根据学生在游戏中的互动来动态且连续地适应其内容。

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