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School engagement, information technology use, and educational development: An empirical investigation of adolescents

机译:学校参与,信息技术使用和教育发展:对青少年的实证研究

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This study focuses on three objectives. First, it investigates distinctive profiles of adolescents based on combinations of their levels of behavioral, cognitive, and emotional engagement with school. Second, it examines whether adolescents' educational development outcomes (GPA) and extent of use of utilitarian (school-oriented) and hedonic (social media and videogames) information technologies (IT) vary as a function of their school engagement profiles. Third, it probes the mediation effects of adolescents' extent of use of utilitarian and hedonic IT on the relation between the different school engagement dimensions and educational development outcomes. The sample (n = 6885) was drawn from a large nationally representative dataset that is part of a series of annual surveys of American adolescents. Latent profile analysis identified five distinctive profiles of adolescents based on the combinations of their levels of three school engagement dimensions. The results of ANCOVA analyses indicated that these profiles differ in the use of utilitarian and hedonic IT as well as GPAs. Moreover, results of structural equation modeling showed that while the extent of use of hedonic IT partially mediated the effect of school engagement dimensions on GPA, the extent of use of utilitarian IT did not. Considering the importance of adolescents' school engagement for their development and the essential role of IT in adolescents' lives, our findings make important contributions to the literature and shed light on promising avenues for future research. (C) 2016 Elsevier Ltd. All rights reserved.
机译:这项研究着重于三个目标。首先,它根据青少年在学校的行为,认知和情感参与程度的组合来研究青少年的独特特征。其次,它研究了青少年的教育发展成果(GPA)以及功利主义(面向学校)和享乐主义(社交媒体和视频游戏)信息技术(IT)的使用范围是否随他们的学校参与情况而变化。第三,它探讨了青少年使用功利主义和享乐主义信息技术的程度对不同学校参与维度与教育发展成果之间关系的中介作用。样本(n = 6885)来自具有全国代表性的大型数据集,该数据集是一系列美国青少年年度调查的一部分。潜在特征分析根据三个学校参与维度的水平组合确定了五个独特的青少年特征。 ANCOVA分析的结果表明,这些特征在功利性和享乐性IT以及GPA的使用上有所不同。此外,结构方程模型的结果表明,享乐IT的使用范围部分地介导了学校参与维度对GPA的影响,而功利IT的使用范围却没有。考虑到青少年参与学校对他们的发展的重要性以及IT在青少年生活中的重要作用,我们的发现为文献做出了重要贡献,并为将来的研究提供了有希望的途径。 (C)2016 Elsevier Ltd.保留所有权利。

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