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Battling bias: Effects of training and training context

机译:应对偏差:培训和培训环境的影响

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This study investigates whether cognitive bias in judgment and decision making can be reduced by training, and whether the effects are affected by the nature of the training environment. Theory suggests that biases can be overcome by training in critical reflective thinking. In addition, applied research studies have suggested that game-based training is more effective at reducing bias than conventional forms of training, for example due to the interactive and dynamic nature of video-games. However, earlier studies have not always controlled systematically for the nature of the learning environment between conditions (e.g., providing different content and bias examples for instruction and training). We manipulated in a between-subjects study whether participants received critical-reflective thinking training (yeso) and in what context they experienced this training (an interactive detective game, or a text-script of the game). Positive effects of training were found. However, the mitigating effects on bias depended upon the type of bias and when the effects were measured (near or far transfer). Surprisingly, the game group performed similar to the text-script group. This suggests that an interactive and dynamic training context (e.g., a game) is not necessarily more effective than non-dynamic contexts (e.g., a text) for bias-mitigation training. (C) 2017 Elsevier Ltd. All rights reserved.
机译:这项研究调查了是否可以通过培训来减少判断和决策中的认知偏差,以及其效果是否受到培训环境的影响。理论表明,可以通过批判性反思思维方面的训练来克服偏见。另外,应用研究表明,基于游戏的培训比传统形式的培训在减少偏见方面更为有效,例如,由于视频游戏具有互动性和动态性。但是,较早的研究并不总是针对条件之间的学习环境的性质进行系统地控制(例如,为教学和培训提供不同的内容和偏见示例)。我们在受试者之间进行了研究,研究对象是否接受了批判性反思思维训练(是/否),以及他们在什么情况下经历了这种训练(交互式侦探游戏或游戏文字)。发现了培训的积极作用。但是,对偏差的缓解效果取决于偏差的类型以及测量效果的时间(近距离传输或远距离传输)。令人惊讶的是,游戏组的表现类似于文本脚本组。这表明交互式和动态训练环境(例如,游戏)不一定比非动态环境(例如,文本)更有效地用于偏向缓解训练。 (C)2017 Elsevier Ltd.保留所有权利。

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