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Pricing differentiated services: A game-theoretic approach

机译:为差异化服务定价:一种博弈论方法

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The goal of this paper is to study pricing of differentiated services and its impact on the choice of service priority at equilibrium. We consider both TCP connections as well as noncontrolled (real-time) connections. The performance measures (such as throughput and loss rates) are determined according to the operational parameters of a RED (Random Early Discard) buffer management. The latter is assumed to be able to give differentiated services to the applications according to their choice of service class. We consider a service differentiation for both TCP as well as real-time traffic where the quality of service (QoS) of connections is not guaranteed, but by choosing a better (more expensive) service class, the QoS parameters of a session can improve (as long as the service class of other sessions are fixed). The choice of a service class of an application will depend both on the utility as well as on the cost it has to pay. We first study the performance of the system as a function of the connections' parameters and their choice of service classes. We then study the decision problem of how to choose the service classes. We model the problem as a noncooperative game. We establish conditions for an equilibrium to exist and to be uniquely defined. We further provide conditions for convergence to equilibrium from nonequilibria initial states. We finally study the pricing problem of how to choose prices so that the resulting equilibrium would maximize the network benefit.
机译:本文的目的是研究差异化服务的定价及其对均衡时服务优先级选择的影响。我们同时考虑TCP连接和非受控(实时)连接。性能度量(例如吞吐量和丢失率)是根据RED(随机早期丢弃)缓冲区管理的操作参数确定的。假定后者能够根据应用程序对服务类别的选择为它们提供差异化​​的服务。我们考虑了无法保证连接质量(TCP)的TCP和实时流量的服务差异,但是通过选择更好(更昂贵)的服务类别,会话的QoS参数可以得到改善(只要其他会话的服务等级是固定的)。应用程序服务类别的选择将取决于实用程序及其必须支付的成本。我们首先研究作为连接参数及其选择的服务类别的函数的系统性能。然后,我们研究如何选择服务类别的决策问题。我们将问题建模为非合作博弈。我们为平衡的存在和唯一定义建立条件。我们进一步提供了从非平衡初始状态收敛到平衡的条件。最后,我们研究了如何选择价格的定价问题,以使由此产生的均衡将最大化网络收益。

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