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A game-theoretic approach to maximise payoff and customer retention for differentiated services in a heterogeneous network environment

机译:一种博弈论方法,可在异构网络环境中最大化差异服务的收益和客户保留率

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摘要

Future networks are being devised with the vision of heterogeneity in which a mobile user/device will be able to connect seamlessly to multiple wireless networks (WLAN, Cellular, WMAN, WPAN) and evolve simultaneously. Coexistence of underlying network is the requirement of telecom industry, which leads to an open competition among the service providers. To survive in the market, telecom operators are investing more in retaining the valuable users rather than acquiring new users. Proposed work introduces the user agent to check the loyalty of user and application preference, and network agent is used to rank network as social, quality, and normal network. The user can also set his preference as social trust, quality trust, and normal trust. A game between user agent and network agent constructs a payoff matrix for loyal user and normal user. Results show seven equilibrium cases for loyal user where user agent and network agent have equal payoff. In case of normal user there is only one case of equilibrium and in the other cases the network agent can maximise his payoff.
机译:未来网络的设计具有异质性,移动用户/设备将能够无缝连接到多个无线网络(WLAN,蜂窝,WMAN,WPAN)并同时演进。基础网络的共存是电信行业的要求,这导致服务提供商之间的公开竞争。为了在市场中生存,电信运营商正在加大投资以保留有价值的用户,而不是获取新用户。拟议的工作介绍了用户代理,以检查用户的忠诚度和应用程序偏好,网络代理用于将网络排名为社交网络,质量网络和普通网络。用户还可以将其偏好设置为社会信任,质量信任和正常信任。用户代理与网络代理之间的博弈为忠诚用户和普通用户构建了回报矩阵。结果表明,忠诚用户的七个均衡情况下,用户代理和网络代理的收益相等。在普通用户的情况下,只有一种情况是均衡的,而在其他情况下,网络代理可以最大化其收益。

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