首页> 外文期刊>Computer methods in biomechanics and biomedical engineering >Morphing the feature-based multi-blocks of normative/healthy vertebral geometries to scoliosis vertebral geometries: development of personalized finite element models
【24h】

Morphing the feature-based multi-blocks of normative/healthy vertebral geometries to scoliosis vertebral geometries: development of personalized finite element models

机译:将基于特征的规范/健康椎体几何多块变形为脊柱侧弯椎体几何:个性化有限元模型的开发

获取原文
获取原文并翻译 | 示例

摘要

Personalized Finite Element (FE) models and hexahedral elements are preferred for biomechanical investigations. Feature-based multi-block methods are used to develop anatomically accurate personalized FE models with hexahedral mesh. It is tedious to manually construct multi-blocks for large number of geometries on an individual basis to develop personalized FE models. Mesh-morphing method mitigates the aforementioned tediousness in meshing personalized geometries every time, but leads to element warping and loss of geometrical data. Such issues increase in magnitude when normative spine FE model is morphed to scoliosis-affected spinal geometry. The only way to bypass the issue of hex-mesh distortion or loss of geometry as a result of morphing is to rely on manually constructing the multi-blocks for scoliosis-affected spine geometry of each individual, which is time intensive. A method to semi-automate the construction of multi-blocks on the geometry of scoliosis vertebrae from the existing multi-blocks of normative vertebrae is demonstrated in this paper. High-quality hexahedral elements were generated on the scoliosis vertebrae from the morphed multi-blocks of normative vertebrae. Time taken was 3months to construct the multi-blocks for normative spine and less than a day for scoliosis. Efforts taken to construct multi-blocks on personalized scoliosis spinal geometries are significantly reduced by morphing existing multi-blocks.
机译:个性化有限元(FE)模型和六面体元素是进行生物力学研究的首选。基于特征的多块方法用于开发具有六面体网格的解剖学精确的个性化有限元模型。手动为大量几何图形手动构建多个块以开发个性化的有限元模型很繁琐。网格变形方法每次都可以缓解在对个性化几何进行网格化时的上述乏味,但会导致元素变形和几何数据丢失。当规范性脊柱有限元模型变形为脊柱侧弯影响的脊柱几何形状时,此类问题的程度会增加。绕过因变形而导致的六边形网格变形或几何形状丢失的唯一方法是依靠人工构造每个人的脊柱侧弯影响脊柱几何形状的多块,这是费时的。本文介绍了一种从现有的标准椎骨多块体中半自动构建脊柱侧凸几何结构上的多块体的方法。高质量的六面体元素是由脊椎侧凸变形的多块正常椎骨生成的。构建规范性脊柱的多节体需要3个月的时间,而脊柱侧弯则需要不到1天的时间。通过使现有的多嵌段变形,显着减少了在个性化脊柱侧凸脊柱几何结构上构建多嵌段的努力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号