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Transparency and antialiasing algorithms implemented with the virtual pixel maps technique

机译:使用虚拟像素图技术实现的透明度和抗锯齿算法

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摘要

The benefits of the virtual pixel maps technique in the support of high-quality rendering operations are described. A dedicated frame buffer with a fixed number of bits per pixel is inappropriate for implementing high-quality rendering techniques within the framework of a graphics computer system. The virtual pixel maps feature is an elegant abstraction for solving problems that inherently require a large number of bits per pixel. A system implementation is presented to illustrate the types of hardware rendering algorithms that benefit from the concept of virtual pixel maps. Two specific algorithms, namely, transparency and antialiasing, are used as examples, but many other algorithms could easily be adapted to such an environment.
机译:描述了虚拟像素映射技术在支持高质量渲染操作中的优势。每个像素具有固定位数的专用帧缓冲区不适合在图形计算机系统的框架内实现高质量的渲染技术。虚拟像素图功能是解决问题的一种优雅抽象,这些问题固有地需要每个像素大量的位。提出了一种系统实现,以说明受益于虚拟像素图概念的硬件渲染算法的类型。作为示例,使用了两个特定的算法,即透明度和抗锯齿,但是许多其他算法也可以很容易地适应这种环境。

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