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A fast, flexible, particle-system model for cloth draping

机译:一种快速,灵活的粒子系统模型,用于铺布

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Animating the drape of different cloths must address complex physical behaviors. This particle approach uses optimizations that make it faster than earlier implementations and allow it to simulate behavior over time. The modeling system presented computes the full trajectories of particles and not just the final positions. This offers several important advantages. Since the full history of each particle is known, hysteresis effects can be modeled accurately. The Kawabata (1980) experimental data for different textiles can be input directly to the model. The effects of external forces, especially those produced by wind or moving solid bodies, can be modeled accurately. Despite this extra dimension of detail, our system computes final positions considerably faster than the times given by Breen, House and Wozny (1994). Our model can be easily extended to simulate the effects of manufacturing processes or interacting bodies. In particular, high stresses of the kind that occur in manufacturing can only be modeled if the full trajectory of each particle is known. We have implemented our model as a C++ class library. Particle systems are more flexible than approaches using continuum mechanics. Our system's fast computation times, mainly due to the numerical solution of ordinary differential equations, compare favorably to approaches using a finite-element method. Therefore, our approach might be an interesting alternative for other engineering problems currently solved by a finite-element method, for example, the computation of minimal surfaces, heavy membranes, vibrating membranes and population dynamics.
机译:动画化不同衣服的悬垂性必须解决复杂的物理行为。这种粒子方法使用的优化使其比以前的实现更快,并且可以随时间模拟行为。所提供的建模系统可以计算粒子的完整轨迹,而不仅仅是最终位置。这提供了几个重要的优点。由于已知每个粒子的完整历史,因此可以准确地模拟磁滞效应。 Kawabata(1980)可以将不同纺织品的实验数据直接输入模型。可以精确地模拟外力的影响,尤其是风或移动的固体所产生的力。尽管有额外的细节,但我们的系统计算最终排名的速度比Breen,House和Wozny(1994)给出的时间要快得多。我们的模型可以轻松扩展以模拟制造过程或相互作用的物体的效果。特别是,只有知道每个粒子的完整轨迹,才能对制造中产生的那种高应力进行建模。我们已经将模型实现为C ++类库。粒子系统比使用连续体力学的方法更灵活。我们系统的快速计算时间(主要是由于常微分方程的数值解而引起的)与使用有限元方法的方法相比具有优势。因此,对于目前通过有限元方法解决的其他工程问题,例如最小表面,重膜,振动膜和种群动态的计算,我们的方法可能是一种有趣的替代方法。

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