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Efficient visualization of crash-worthiness simulations

机译:高效的耐撞性仿真可视化

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Software tightly integrated with simulation packages has dominated finite element postprocessing. Many of these packages have not kept up with the state-of-the-art developments in graphics technology and visualization techniques. Large and time-dependent data sets resulting from crash-worthiness simulations in the automotive development process demand new visualization tools that allow interactive manipulation of complex geometries and meaningful mapping of physical properties. This article demonstrates that careful scene-graph structure design and extensive use of texture mapping can improve rendering performance and visual appearance for postprocessing tasks. These tasks include inspecting finite element (FE) discretization and analyzing intrusion depth or vector quantities.
机译:与仿真软件包紧密集成的软件在有限元后处理中占主导地位。这些软件包中的许多软件包都跟不上图形技术和可视化技术的最新发展。汽车开发过程中的耐撞性仿真所产生的大量且与时间相关的数据集需要新的可视化工具,该工具允许交互操作复杂的几何形状和有意义的物理特性映射。本文演示了仔细的场景图结构设计和纹理映射的广泛使用可以改善后期处理任务的渲染性能和视觉外观。这些任务包括检查有限元(FE)离散化和分析入侵深度或矢量量。

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