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Metamorphosis of arbitrary triangular meshes

机译:任意三角形网格的变形

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Three-dimensional metamorphosis (or morphing) establishes a smooth transition from a source object to a target object. The primary issue in 3D metamorphosis is to establish surface correspondence between the source and target objects, by which each point on the surface of the source object maps to a point on the surface of the target object. Having established this correspondence, we can generate a smooth transition by interpolating corresponding points from the source to the target positions. We handle 3D geometric metamorphosis between two objects represented as triangular meshes. To improve the quality of 3D morphing between two triangular meshes, we particularly consider the following two issues: 1) metamorphosis of arbitrary meshes; 2) metamorphosis with user control. We can address the first issue using our recently proposed method based on harmonic mapping (T. Kanai et al., 1998). In that earlier work, we developed each of the two meshes (topologically equivalent to a disk and having geometrically complicated shapes), into a 2D unit circle by harmonic mapping. Combining those two embeddings produces surface correspondence between the two meshes. However, this method doesn't consider the second issue: how to let the user control surface correspondence. The article develops an effective method for 3D morphing between two arbitrary meshes of the same topology. We extend our previously proposed method to achieve user control of surface correspondence.
机译:三维变形(或变形)建立了从源对象到目标对象的平滑过渡。 3D变形的主要问题是在源对象与目标对象之间建立表面对应关系,由此源对象表面上的每个点都将映射到目标对象表面上的点。建立了这种对应关系之后,我们可以通过插值从源位置到目标位置的对应点来生成平滑过渡。我们处理表示为三角形网格的两个对象之间的3D几何变形。为了提高两个三角形网格之间的3D变形质量,我们特别考虑以下两个问题:1)任意网格的变形。 2)通过用户控制变形。我们可以使用我们最近提出的基于谐波映射的方法来解决第一个问题(T. Kanai等人,1998)。在较早的工作中,我们通过谐波映射将两个网格(在拓扑上等效于磁盘并具有复杂几何形状的网格)中的每一个都开发为2D单位圆。结合这两个嵌入,可以在两个网格之间生成曲面对应关系。但是,此方法没有考虑第二个问题:如何让用户控制表面对应。本文开发了一种在相同拓扑的两个任意网格之间进行3D变形的有效方法。我们扩展了我们先前提出的方法,以实现用户对曲面对应的控制。

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