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Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary Topologies

机译:骨架驱动的任意拓扑动画多面体网格之间的受控变形

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摘要

Enabling animators to smoothly transform between animated meshes of differing topologies is a long-standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar field-based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, animated by their rigging-skeletons, we associate each mesh with its own approximating implicit surface. This implicit surface moves synchronously with the mesh. The shape-metamorphosis process is performed in several steps: first, we collapse the two meshes to their corresponding approximating implicit surfaces, then we transform between the two implicit surfaces and finally we inverse transition from the resulting metamorphosed implicit surface to the target mesh. The examples presented in this paper demonstrating the results of the proposed technique were implemented using an in-house plug-in for Maya~(TM).
机译:使动画师能够在不同拓扑的动画网格之间平滑转换是几何建模和计算机动画中的一个长期存在的问题。在本文中,我们提出了一种新的混合方法,该方法基于基于标量场的模型(通常称为隐式曲面)的优势,可以通过更改其定义的标量场来轻松更改其拓扑。给定两个网格,这些网格由其装配骨骼动画化,我们将每个网格与其自己的近似隐式曲面相关联。该隐式曲面与网格同步移动。形状变形过程分几个步骤执行:首先,将两个网格折叠到其对应的近似隐式表面,然后在两个隐式表面之间进行转换,最后从生成的变形隐式表面向目标网格进行反过渡。本文提供的示例证明了所提出技术的结果是使用Maya〜(TM)的内部插件实现的。

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