首页> 外文期刊>IEEE Computer Graphics and Applications >A haptic-rendering technique based on hybrid surface representation
【24h】

A haptic-rendering technique based on hybrid surface representation

机译:基于混合曲面表示的触觉渲染技术

获取原文
获取原文并翻译 | 示例
       

摘要

A novel haptic rendering technique using a hybrid surface representation addresses conventional limitations in haptic displays. A haptic interface lets the user touch, explore, paint, and manipulate virtual 3D models in a natural way using a haptic display device. A haptic rendering algorithm must generate a force field to simulate the presence of these virtual objects and their surface properties (such as friction and texture), or to guide the user along a specific trajectory. We can roughly classify haptic rendering algorithms according to the surface representation they use: geometric haptic algorithms for surface data, and volumetric haptic algorithms based on volumetric data including implicit surface representation. Our algorithm is based on a hybrid surface representation - a combination of geometric (B-rep) and implicit (V-rep) surface representations for a given 3D object, which takes advantage of both surface representations.
机译:使用混合表面表示的新颖触觉渲染技术解决了触觉显示器中的常规限制。触觉界面允许用户使用触觉显示设备以自然的方式触摸,浏览,绘制和操纵虚拟3D模型。触觉渲染算法必须生成一个力场,以模拟这些虚拟对象的存在及其表面属性(例如摩擦和纹理),或引导用户沿着特定的轨迹运动。我们可以根据触觉渲染算法使用的表面表示将其大致分类:用于表面数据的几何触觉算法,以及基于包含隐式曲面表示的体积数据的体积触觉算法。我们的算法基于混合曲面表示法-给定3D对象的几何(B-rep)和隐式(V-rep)曲面表示法的组合,同时利用了两种曲面表示法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号