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Evaluating Existing Strategies to Limit Video Game Playing Time

机译:评估现有策略以限制视频游戏的播放时间

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Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers in China and South Korea have even mandated systems that limit the amount of time players spend in game. The authors present an experiment that evaluates the effectiveness of such policies. They show that forcibly removing players from the game environment causes distress, potentially removing some of the benefits that games provide and producing a desire for more game time. They also show that, with an understanding of player psychology, playtime can be manipulated without significantly changing the user experience or negating the positive effects of video games.
机译:围绕电子游戏对玩家影响的公众关注激发了大量研究,中国和韩国的决策者甚至制定了强制性制度,以限制玩家在游戏上花费的时间。作者提出了一项评估此类政策有效性的实验。他们表明,强行将玩家从游戏环境中移除会造成困扰,从而有可能消除游戏提供的某些好处并产生对更多游戏时间的渴望。他们还表明,在了解玩家心理的情况下,可以操纵游戏时间而不会显着改变用户体验或消除视频游戏的积极影响。

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