首页> 外文期刊>Computer Animation and Virtual Worlds >Implementation of 3D mesh streaming and compression techniques in NVEs
【24h】

Implementation of 3D mesh streaming and compression techniques in NVEs

机译:NVE中3D网格流和压缩技术的实现

获取原文
获取原文并翻译 | 示例

摘要

In this paper, we present a framework that integrates three-dimensional (3D) mesh streaming and compression techniques and algorithms into our EVE-II networked virtual environments (NVEs) platform, in order to offer support for large-scale environments as well as highly complex world geometry. This framework allows the partial and progressive transmission of 3D worlds as well as of separate meshes, achieving reduced waiting times for the end-user and improved network utilization. We also present a 3D mesh compression method focused on network communication, which is designed to support progressive mesh transmission, offering a fast and effective means of reducing the storage and transmission needs for geometrical data. This method is integrated in the above framework and utilizes prediction to achieve efficient lossy compression of 3D geometry.
机译:在本文中,我们提出了一个框架,该框架将三维(3D)网格流以及压缩技术和算法集成到我们的EVE-II网络虚拟环境(NVE)平台中,以便为大规模环境以及高度支持提供支持。复杂的世界几何。该框架允许部分和渐进地传输3D世界以及单独的网格,从而减少了最终用户的等待时间并提高了网络利用率。我们还提出了一种专注于网络通信的3D网格压缩方法,该方法旨在支持渐进式网格传输,从而提供了一种快速有效的方法来减少几何数据的存储和传输需求。该方法集成在上述框架中,并利用预测来实现3D几何的有效有损压缩。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号