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A survey of interactive mesh-cutting techniques and a new method for implementing generalized interactive mesh cutting using virtual tools

机译:交互式网格切割技术调查及实现使用虚拟工具实现广义交互网格切割的新方法

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摘要

In our experience, mesh-cutting methods can be distinguished by how their solutions address the following major issues: definition of the cut path, primitive removal and re-meshing, number of new primitives created, when re-meshing is performed, and representation of the cutting tool. Many researches have developed schemes for interactive mesh cutting with the goals of reducing the number of new primitives created, creating new primitives with good aspect ratios, avoiding a disconnected mesh structure between primitives in the cut path, and representing the path traversed by the tool as accurately as possible. The goal of this paper is to explain how, by using a very simple framework, one can build a generalized cutting scheme. This method allows for any arbitrary cut to be made within a virtual object, and can simulate cutting surface, layered surface or tetrahedral objects using a virtual scalpel, scissors, or loop cautery tool. This method has been implemented in a real-time, haptic-rate surgical simulation system allowing arbitrary cuts to be made on high-resolution patient-specific models.
机译:在我们的经验中,可以通过它们的解决方案解决以下主要问题的网格切割方法:在执行重新啮合时,切割路径的定义,原始删除和重新啮合,创建的新基元数,以及表示切割工具。许多研究已经开发了交互式网格切割方案,其目标是减少创建的新基元数,创建具有良好纵横比的新基元,避免了切割路径中的基元之间的断开连接网格结构,并表示由工具遍历的路径尽可能准确。本文的目标是通过使用非常简单的框架来解释如何建立一个广义切削方案。该方法允许在虚拟物体内进行任何任意切口,并且可以使用虚拟手术刀,剪刀或环形烧灼工具模拟切割表面,分层表面或四面体对象。该方法已经在实时实施,触觉速率外科仿真系统,允许在高分辨率患者特定模型上进行任意切割。

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