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Automatic Content Generation in the Galactic Arms Race Video Game

机译:银河军备竞赛视频游戏中的自动内容生成

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Simulation and game content includes the levels, models, textures, items, and other objects encountered and possessed by players during the game. In most modern video games and in simulation software, the set of content shipped with the product is static and unchanging, or at best, randomized within a narrow set of parameters. However, ideally, if game content could be constantly and automatically renewed, players would remain engaged longer. This paper introduces two novel technologies that take steps toward achieving this ambition: 1) a new algorithm called content-generating NeuroEvolution of Augmenting Topologies (cgNEAT) is introduced that automatically generates graphical and game content while the game is played, based on the past preferences of the players, and 2) Galactic Arms Race (GAR), a multiplayer video game, is constructed to demonstrate automatic content generation in a real online gaming platform. In GAR, which is available to the public and playable online, players pilot space ships and fight enemies to acquire unique particle system weapons that are automatically evolved by the cgNEAT algorithm. A study of the behavior and results from over 1000 registered online players shows that cgNEAT indeed enables players to discover a wide variety of appealing content that is not only novel, but also based on and extended from previous content that they preferred in the past. Thus, GAR is the first demonstration of evolutionary content generation in an online multiplayer game. The implication is that with cgNEAT it is now possible to create applications that generate their own content to satisfy users, potentially reducing the cost of content creation and increasing entertainment value from single-player to massively multiplayer online games (MMOGs) with a constant stream of evolving content.
机译:模拟和游戏内容包括游戏过程中玩家遇到和拥有的级别,模型,纹理,物品和其他对象。在大多数现代视频游戏和模拟软件中,产品随附的内容集是静态的,并且保持不变,或者充其量只能在狭窄的参数集内随机进行。但是,理想情况下,如果可以不断自动更新游戏内容,则玩家的参与时间会更长。本文介绍了为实现这一目标而采取的两种新颖技术:1)引入了一种称为内容生成增强神经拓扑的新算法(cgNEAT),该算法会根据过去的偏好自动在玩游戏时生成图形和游戏内容2)Galactic Arms Race(GAR),一种多人视频游戏,旨在在真实的在线游戏平台上演示自动生成内容。在GAR(可供公众使用和在线播放)中,玩家驾驶太空飞船并与敌人作战,以获取独特的粒子系统武器,这些武器会通过cgNEAT算法自动演化。对超过1000个注册的在线玩家的行为和结果进行的研究表明,cgNEAT确实使玩家能够发现各种各样吸引人的内容,这些内容不仅新颖,而且基于他们过去喜欢的先前内容并从中扩展而来。因此,GAR是在线多人游戏中进化内容生成的第一个演示。这意味着使用cgNEAT,现在可以创建生成自己的内容以满足用户需求的应用程序,从而潜在地降低了内容创建的成本,并从不断增加的单人游戏到大型多人在线游戏(MMOG)增加了娱乐价值。不断发展的内容。

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