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Evolving Coordination for Real-Time Strategy Games

机译:实时策略游戏的不断发展的协调

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The aim of this work is to show that evolutionary computation techniques (genetic programming in this case) can be used to evolve coordination in real-time strategy games. An abstract real-time strategy game is used for our experiments, similar to a board game but with many of the properties that define real-time strategy games. We develop an automated player that uses a progressive refinement planning technique when determining its next immediate turn in our abstract real-time strategy game. We describe two types of coordination which we believe are important in the game and then define measurements for both. We perform twenty coevolutionary runs for our automated player and then analyze the history of each run with respect to the success of the solutions found and their level of coordination. We wish to show that as the evolutionary process progresses both the quality and the level of coordination in the solutions found increases.
机译:这项工作的目的是证明进化计算技术(在这种情况下为遗传编程)可用于实时策略游戏中的进化协调。抽象的实时策略游戏用于我们的实验,类似于棋盘游戏,但具有定义实时策略游戏的许多属性。我们开发了一种自动播放器,该播放器在确定抽象实时策略游戏中的下一个下一回合时会使用渐进式细化计划技术。我们描述了我们认为在游戏中很重要的两种协调方式,然后为这两种方式定义了度量。我们为自动化播放器执行20次协同进化运行,然后根据找到的解决方案的成功程度及其协调程度分析每次运行的历史。我们希望证明,随着进化过程的发展,解决方案的质量和协调水平都会提高。

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