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An automatic quadrilateral mesh generation algorithm applied to 2-D overland flow simulations

机译:一种自动四边形网格生成算法,用于二维陆上水流模拟

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This paper presents an automatic quadrilateral mesh generation algorithm to provide 2-D meshes for simulating overland flow and transport problems in watershed systems. The conformal mapping method is studied deeply and specific treatment strategies are established according to the width of rivers and the area of other water storage zones. A conformity treatment method is proposed to deal with the incompatibility problems during discretizing the complex geometry with a plurality of sub-domains. This method ensures grid conformity through removing certain overlapped nodes and creating new appropriate nodes on common boundaries of the multi-domain mesh. Aiming at the undesired deviation of mesh boundaries from geometric contours, a relative position-percent interpolation method is proposed and a supplementary match method related to dead ends is presented. And, the double effects of projection and smooth for boundary nodes are achieved. An objective function method is proposed to locally optimize the degenerated quadrilaterals located on concave or large-curvature curves. In order to accommodate the need for overland simulations, the 1-D/2-D correspondence on river reaches, junctions with and without storage, ponds, lakes, dead ends and control structures is established. Finally, practical applications are provided to demonstrate the accuracy and reliability of the quadrilateral meshing algorithms proposed in this paper.
机译:本文提出了一种自动四边形网格生成算法,可提供二维网格来模拟流域系统中的陆上流动和运输问题。对共形图法进行了深入研究,并根据河流的宽度和其他蓄水区的面积制定了具体的处理策略。提出了一种一致性处理方法来处理在离散多个子域的复杂几何体时的不兼容问题。该方法通过删除某些重叠节点并在多域网格的公共边界上创建新的适当节点来确保网格一致性。针对网格边界与几何轮廓的不期望偏差,提出了一种相对位置百分比插值方法,并提出了一种与死角有关的补充匹配方法。并且,实现了投影和边界节点平滑的双重效果。提出了一种目标函数方法来局部优化位于凹或大曲率曲线上的退化四边形。为了适应陆上模拟的需要,建立了河段,有无蓄水的路口,池塘,湖泊,死胡同和控制结构的1-D / 2-D对应关系。最后,通过实际应用证明了本文提出的四边形网格划分算法的准确性和可靠性。

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