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Automatic triangular and triangular-prism mesh generation for overland and subsurface water flow simulations

机译:陆上和地下水流模拟自动三角形和三角形棱镜网生成

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摘要

In this paper, an automatic mesh generator is developed to simulate density-dependent water flow and transport problems in watershed systems. The two-dimensional (2D) triangular mesh is generated by global Delaunay triangulation, and the three-dimensional (3D) triangular-prism mesh is generated by vertical stretch. The implementation procedures of mesh generation are adjusted according to the interaction options of one-dimensional (1D) river, 2D overland, and 3D subsurface flows. An improved boundary point generation algorithm is proposed to maintain appropriate correspondence of points and edges according to the discrete patterns of river reaches and dead ends. Overlapped nodes are generated on zero-width river reaches and zero-width junctions without storage to construct the numerical models for 2D overland simulations. An additional triangular mesh generation method is proposed to create additional triangles for filling the empty water zones of finite-width river reaches, junctions with storage, finite-width ponds, lakes, and dead ends. The boundary loops bounding each water area are identified correctly, and the additional grids are created compatibly, aiming at the finite-depth and zero-depth patterns of storage zones. The computation equations of relevant parameters used for 3D stretch from triangles to triangular-prisms are built, and the 1D/2D/3D correspondence on river reaches, junctions, ponds, lakes, dead ends, and control structures is established. Finally, practical examples for discretizing real-world water areas are provided to demonstrate the robustness and effectiveness of our developed mesh generator by using the skewness as the mesh quality metric.
机译:本文开发了一种自动网格发生器,以模拟流域系统中的密度依赖性水流和运输问题。二维(2D)三角网是由全球Delaunay三角测量产生的,并且三维(3D)三角形棱镜网通过垂直拉伸产生。根据一维(1D)河,2D陆地和3D地下流动的交互选项来调整网格生成的实现程序。提出了一种改进的边界点生成算法以根据河流到达和死角的离散模式来保持点和边缘的适当对应关系。重叠的节点在零宽度河到达到和零宽接点上产生,而无需存储,以构造2D陆型模拟的数值模型。提出了一种额外的三角网格生成方法,以创建额外的三角形,用于填充有限宽度河流的空的水区,与存储,有限宽度池,湖泊和死角的连接。限制每个水域的边界循环正确地识别,附加网格兼容地产生,瞄准有限深度和零深度模式的存储区。建立了从三角形到三角形棱镜的3D拉伸的相关参数的计算方程,建立了河流,结,池塘,湖泊,死角和控制结构的1D / 2D / 3D对应。最后,提供了用于离散世界水域的实际示例,以展示我们开发的网格发生器通过使用偏差作为网格质量度量的鲁棒性和有效性。

著录项

  • 来源
    《Physics of fluids 》 |2020年第5期| 共25页
  • 作者单位

    Shandong Univ Minist Educ Key Lab Liquid Solid Struct Evolut &

    Proc Mat Jinan 250061 Shandong Peoples R China;

    Shandong Univ Minist Educ Key Lab Liquid Solid Struct Evolut &

    Proc Mat Jinan 250061 Shandong Peoples R China;

    Natl Cent Univ Grad Inst Appl Geol Taoyuan 32001 Taiwan;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 流体力学 ;
  • 关键词

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