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Applications of quadrilateral and quadrilateral-prism mesh generation in overland and subsurface simulations

机译:四边形和四边形棱镜网在陆地和地下模拟中的应用

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This paper developed an automatic mesh generator used for simulating real-world problems of hydrological cycles, fluid flow, salinity and thermal transport, sediment and water quality transport, etc. The 2-D overland area was discretized with quadrilaterals based on conformal mapping technique. A position percent interpolation equation was established to determine nodal vertical-coordinates and match boundaries. For 3-D simulations of subsurface zones, an additional mesh generation method was proposed to create quadrilaterals for filling the empty regions along river reaches and around junctions with storage, ponds or lakes. In order to deal With special storage region with an odd number of boundary nodes, an additional triangle was inserted. Five topological optimization templates were proposed to improve the quality of degenerated elements. This paper proposed the basic algorithms to generate quadrilateral-prism meshes through stretching the quadrilateral mesh along vertical directions based on material domains. Aiming at four types of fractures, corresponding extraction methods were presented to preserve geometric features. In order to accommodate the need for overland and subsurface simulations, 1-D/2-D/3-D correspondence was established between rivers, junctions, ponds, lakes, control structures and finite element meshes. Finally, several realistic hydrologic and geologic examples for meshing multi-domain areas were provided to demonstrate the accuracy and effectiveness of the mesh generator developed in this paper. (C) 2017 Elsevier B.V. All rights reserved.
机译:本文开发的用于仿真水循环,流体流动,盐度和热传输,泥沙和水的质量运输等的2-d陆上区域用基于共形映射技术四边形离散的现实世界的问题的自动网格生成器。一种位置百分比插补公式成立,以确定节点纵坐标和匹配的边界。对于地下区域的3-d的模拟,提出了一种附加的网格生成方法用于沿着河段,和围绕存储,池塘或湖泊结填充空区域创建四边形。为了处理特殊存储区域具有奇数个边界节点的,额外的三角形插入。提出了五个拓扑优化模板,以提高退化元素的质量。本文提出的基本算法通过拉伸沿基于材料畴垂直方向上的四边形网格,以生成四边形棱镜的网格。针对四种类型的骨折,已提交相应的提取方法以保留几何特征。为了适应需要陆上和地下模拟,1-d / 2-d /被河流,路口,池塘,湖泊,控制结构和有限元网格之间建立3-d的对应关系。最后,还提供了啮合多域面积的若干现实的水文和地质的例子来证明本文开发了网格生成的准确性和有效性。 (c)2017年Elsevier B.V.保留所有权利。

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