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Algorithm-based low-power VLSI architecture for 2D meshvideo-object motion tracking

机译:基于算法的低功耗VLSI架构,用于二维网格视频对象运动跟踪

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The new VLSI architecture for video object (VO) motion tracking uses a novel hierarchical adaptive structured mesh topology. The structured mesh offers a significant reduction in the number of bits that describe the mesh topology. The motion of the mesh nodes represents the deformation of the VO. Motion compensation is performed using a multiplication-free algorithm for affine transformation, significantly reducing the decoder architecture complexity. Pipelining the affine unit contributes a considerable power saving. The VO motion-tracking architecture is based on a new algorithm. It consists of two main parts: a video object motion-estimation unit (VOME) and a video object motion-compensation unit (VOMC). The VOME processes two consequent frames to generate a hierarchical adaptive structured mesh and the motion vectors of the mesh nodes. It implements parallel block matching motion-estimation units to optimize the latency. The VOMC processes a reference frame, mesh nodes and motion vectors to predict a video frame. It implements parallel threads in which each thread implements a pipelined chain of scalable affine units. This motion-compensation algorithm allows the use of one simple warping unit to map a hierarchical structure. The affine unit warps the texture of a patch at any level of hierarchical mesh independently. The processor uses a memory serialization unit, which interfaces the memory to the parallel units. The architecture has been prototyped using top-down low-power design methodology. Performance analysis shows that this processor can be used in online object-based video applications such as MPEG-4 and VRML
机译:用于视频对象(VO)运动跟踪的新VLSI体系结构使用了新颖的分层自适应结构化网格拓扑。结构化网格大大减少了描述网格拓扑的位数。网格节点的运动代表VO的变形。使用无乘法算法进行仿射变换来执行运动补偿,从而大大降低了解码器架构的复杂性。流水线仿射单元有助于节省大量功率。 VO运动跟踪体系结构基于一种新算法。它由两个主要部分组成:视频对象运动估计单元(VOME)和视频对象运动补偿单元(VOMC)。 VOME处理两个随后的帧,以生成分层的自适应结构化网格和网格节点的运动矢量。它实现了并行块匹配运动估计单元,以优化延迟。 VOMC处理参考帧,网格节点和运动矢量以预测视频帧。它实现了并行线程,其中每个线程都实现了可伸缩仿射单元的流水线链。这种运动补偿算法允许使用一个简单的翘曲单元来映射层次结构。仿射单元可以在任何层次的层次网格上独立扭曲贴图的纹理。处理器使用内存序列化单元,该单元将内存与并行单元接口。该架构已使用自上而下的低功耗设计方法进行了原型设计。性能分析表明,该处理器可用于基于在线对象的视频应用程序,例如MPEG-4和VRML

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