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Enhancing Video Encoding for Cloud Gaming Using Rendering Information

机译:使用渲染信息增强云游戏的视频编码

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Cloud gaming allows games to be rendered on the cloud server and allows the rendered videos to be encoded and streamed in real time to the player’s devices. Compared with other video streaming applications, cloud gaming offers a unique opportunity to enhance the video encoding process by exploiting rendering information. In this paper, we propose two techniques to improve cloud gaming video encoding, aiming at enhancing the perceived video quality and reducing the computational complexity, respectively. First, we develop a rendering-based prioritized encoding technique to improve the perceived game video quality according to network bandwidth constraints. We first propose a technique to generate a macroblock (MB)-level saliency map for every game video frame using rendering information. Furthermore, based on such a saliency map, a prioritized rate allocation scheme is proposed to dynamically adjust the value of quantization parameter of each MB. The experimental results indicate that the perceptual quality can be greatly improved using the proposed technique. We also develop a rendering-based encoding acceleration technique that utilizes rendering information to reduce the computational complexity of video encoding. This technique mainly consists of two parts. First, we propose a method to directly calculate the motion vectors (MVs) without employing the compute intensive motion search procedure. Second, based on the computed MVs, we propose a fast mode selection algorithm to reduce the number of candidate modes of each MB. The experimental results show that the proposed technique can achieve more than 42% saving in encoding time with very limited degradation in video quality.
机译:借助云游戏,可以在云服务器上渲染游戏,并可以对渲染的视频进行实时编码并流式传输到播放器的设备。与其他视频流应用程序相比,云游戏提供了通过利用渲染信息来增强视频编码过程的独特机会。在本文中,我们提出了两种改善云游戏视频编码的技术,分别旨在提高感知视频质量和降低计算复杂度。首先,我们开发了一种基于渲染的优先编码技术,以根据网络带宽约束来改善游戏视频的感知质量。我们首先提出一种使用渲染信息为每个游戏视频帧生成宏块(MB)级显着性图的技术。此外,基于这种显着性图,提出了一种优先级的速率分配方案来动态地调整每个MB的量化参数的值。实验结果表明,所提出的技术可以大大提高感知质量。我们还开发了一种基于渲染的编码加速技术,该技术利用渲染信息来降低视频编码的计算复杂性。该技术主要由两部分组成。首先,我们提出一种无需采用计算密集型运动搜索过程即可直接计算运动矢量(MV)的方法。其次,基于计算出的MV,我们提出了一种快速模式选择算法,以减少每个MB的候选模式数量。实验结果表明,所提出的技术可以节省42%以上的编码时间,并且视频质量的下降非常有限。

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