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A Joint Asymmetric Graphics Rendering and Video Encoding Approach for Optimizing Cloud Mobile 3D Display Gaming User Experience

机译:联合的非对称图形渲染和视频编码方法可优化Cloud Mobile 3D显示游戏用户体验

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With the development and deployment of ubiquitous wireless network together with the growing popularity of mobile auto-stereoscopic 3D displays, more and more applications have been developed to enable rich 3D mobile multimedia experiences, including 3D display gaming. Simultaneously, with the emergence of cloud computing, more mobile applications are being developed to take advantage of the elastic cloud resources. In this paper, we explore the possibility of developing Cloud Mobile 3D Display Gaming, where the 3D video rendering and encoding are performed on cloud servers, with the resulting 3D video streamed to mobile devices with 3D displays through wireless network. However, with the significantly higher bitrate requirement for 3D videos, ensuring user experience may be a challenge considering the bandwidth constraints of mobile networks. In order to address this challenge, different techniques have been proposed including asymmetric graphics rendering and asymmetric video encoding. In this paper, for the first time, we propose a joint asymmetric graphics rendering and video encoding approach, where both the encoding quality and rendering richness of left view and right view are asymmetric, to enhance the user experience of the cloud mobile 3D display gaming system. Specifically, we first conduct extensive user studies to develop a user experience model that takes into account both video encoding impairment and graphics rendering impairment. We also develop a model to relate the bitrate of the resulting video with the video encoding settings and graphics rendering settings. Finally we propose an optimization algorithm that can automatically choose the video encoding settings and graphics rendering settings for left view and right view to ensure the best user experience given the network conditions. Experiments conducted using real 4G-LTE network profiles on commercial cloud service demonstrate the improvement in user experience when the proposed optimization a- gorithm is applied.
机译:随着无处不在的无线网络的开发和部署以及移动自动立体3D显示器的日益普及,已经开发了越来越多的应用程序来实现丰富的3D移动多媒体体验,包括3D显示游戏。同时,随着云计算的出现,正在开发更多的移动应用程序以利用弹性云资源。在本文中,我们探讨了开发Cloud Mobile 3D Display Gaming的可能性,该技术在云服务器上执行3D视频渲染和编码,并将生成的3D视频通过无线网络流式传输到具有3D显示器的移动设备。但是,由于对3D视频的比特率要求更高,考虑到移动网络的带宽限制,确保用户体验可能是一个挑战。为了解决这个挑战,已经提出了包括不对称图形渲染和不对称视频编码的不同技术。本文首次提出了一种联合的非对称图形渲染和视频编码方法,其中左视图和右视图的编码质量和渲染丰富度都是非对称的,以增强云移动3D显示游戏的用户体验系统。具体来说,我们首先进行广泛的用户研究,以开发同时考虑视频编码障碍和图形渲染障碍的用户体验模型。我们还开发了一个模型,将生成的视频的比特率与视频编码设置和图形渲染设置相关联。最后,我们提出了一种优化算法,该算法可以自动选择左视图和右视图的视频编码设置和图形渲染设置,以确保在给定网络条件下的最佳用户体验。在商用云服务上使用真实的4G-LTE网络配置文件进行的实验证明,当应用建议的优化算法时,用户体验得到了改善。

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