首页> 外文期刊>The American economic review >Models of thinking, learning, and teaching in games
【24h】

Models of thinking, learning, and teaching in games

机译:游戏中的思维,学习和教学模型

获取原文
获取原文并翻译 | 示例
       

摘要

Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of beliefs and choices (equilibrium). Hundreds of experiments show that in actual behavior these three forces are limited, even when subjects are highly motivated and analytically skilled (Camerer, 2003). The challenge is to create models that are as general, precise, and parsimonious as equilibrium, but which also use cognitive details to explain experimental evidence more accurately and to predict new regularities. This paper describes three exemplar models of behavior in one-shot games (thinking), learning over time, and how repeated "partner" matching affects behavior (teaching) (see Camerer et al., 2002b).
机译:非合作博弈论结合了战略思维,最佳响应以及信念和选择(均衡)的相互一致性。数以百计的实验表明,即使受测者的积极性和分析能力很高,这三种力在实际行为中也受到限制(Camerer,2003年)。面临的挑战是创建一个与平衡一样通用,精确和简约的模型,同时还要使用认知细节来更准确地解释实验证据并预测新规律。本文描述了一次射击游戏(思考),随着时间的推移学习,以及重复的“伙伴”匹配如何影响行为(教学)的三个示例性行为模型(参见Camerer等,2002b)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号