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Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production

机译:麦卢卡:电影制作中光谱路径跟踪的批处理着色体系结构

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摘要

The Manuka rendering architecture has been designed in the spirit of the classic REYES rendering architecture: to enable the creation of visually rich computer generated imagery for visual effects in movie production. Following in the footsteps of REYES over the past 30 years, this means supporting extremely complex geometry, texturing, and shading. In the current generation of renderers, it is essential to support very accurate global illumination as a means to naturally tie together different assets in a picture.
机译:麦卢卡渲染架构的设计秉承了经典的REYES渲染架构的精神:能够创建视觉效果丰富的计算机生成图像,以用于电影制作中的视觉效果。追随REYES过去30年的脚步,这意味着支持极其复杂的几何形状,纹理和阴影。在当前的渲染器中,至关重要的是要支持非常精确的全局照明,以将图片中的不同资产自然地绑在一起。

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