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Chromium: A Stream-Processing Framework for Interactive Rendering on Clusters

机译:Chromium:用于集群上交互式渲染的流处理框架

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摘要

We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first and sort-last parallel graphics architectures that, in many cases, support the same applications while using only commodity graphics accelerators. In addition, these stream filters can be extended programmatically, allowing the user to customize the stream transformations performed by nodes in a cluster. Because our stream processing mechanism is completely general, any cluster-parallel rendering algorithm can be either implemented on top of or embedded in Chromium. In this paper, we give examples of real-world applications that use Chromium to achieve good scalability on clusters of workstations, and describe other potential uses of this stream processing technology. By completely abstracting the underlying graphics architecture, network topology, and API command processing semantics, we allow a variety of applications to run in different environments.
机译:我们将介绍Chromium,这是一种用于在工作站集群上处理图形API命令流的系统。可以安排Chromium的流过滤器来创建优先排序和最后排序的并行图形体系结构,这些体系结构在许多情况下仅使用商品图形加速器就支持相同的应用程序。此外,可以通过编程方式扩展这些流过滤器,从而允许用户自定义群集中节点执行的流转换。因为我们的流处理机制是完全通用的,所以任何群集并行渲染算法都可以在Chromium之上或嵌入其中实现。在本文中,我们提供了使用Chromium在工作站集群上实现良好可伸缩性的实际应用示例,并描述了此流处理技术的其他潜在用途。通过完全抽象底层的图形体系结构,网络拓扑和API命令处理语义,我们允许各种应用程序在不同的环境中运行。

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