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首页> 外文期刊>Journal of land use science >PRISM: An open source framework for the interactive design of GPU volume rendering shaders
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PRISM: An open source framework for the interactive design of GPU volume rendering shaders

机译:PRISM:GPU卷渲染着色器的交互式设计的开源框架

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摘要

Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despite several advances in the field, it remains a challenge to produce an image that highlights the anatomy of interest, avoids occlusion of important structures, provides an intuitive perception of shape and depth while retaining sufficient contextual information. Although the computer graphics community has proposed several solutions to address specific visualization problems, the medical imaging community still lacks a general volume rendering implementation that can address a wide variety of visualization use cases while avoiding complexity. In this paper, we propose a new open source framework called the Programmable Ray Integration Shading Model, or PRISM, that implements a complete GPU ray-casting solution where critical parts of the ray integration algorithm can be replaced to produce new volume rendering effects. A graphical user interface allows clinical users to easily experiment with pre-existing rendering effect building blocks drawn from an open database. For programmers, the interface enables real-time editing of the code inside the blocks. We show that in its default mode, the PRISM framework produces images very similar to those produced by a widely-adopted direct volume rendering implementation in VTK at comparable frame rates. More importantly, we demonstrate the flexibility of the framework by showing how several volume rendering techniques can be implemented in PRISM with no more than a few lines of code. Finally, we demonstrate the simplicity of our system in a usability study with 5 medical imaging expert subjects who have none or little experience with volume rendering. The PRISM framework has the potential to greatly accelerate development of volume rendering for medical applications by promoting sharing and enabling
机译:直接卷渲染已成为探索和分析3D医学图像的重要工具。尽管该领域有几次进展,但生产突出感兴趣的解剖学的图像仍然是一个挑战,避免了重要结构的遮挡,提供了对形状和深度的直观感受,同时保持足够的上下文信息。虽然计算机图形社区提出了几种解决方案来解决特定的可视化问题,但医学成像社区仍然缺乏通用体积渲染实现,可以解决各种可视化用例,同时避免复杂性。在本文中,我们提出了一种名为可编程射线集成阴影模型或棱镜的新开源框架,实现了一个完整的GPU射线铸造解决方案,可以更换射线集成算法的关键部分以产生新的体积渲染效果。图形用户界面允许临床用户轻松地使用从开放数据库中汲取的预先存在的渲染效果构建块。对于程序员,接口可以实时编辑块内的代码。我们在其默认模式下显示,棱镜框架产生与在类似帧速率下VTK中广泛采用的直接卷渲染实现产生的图像非常相似的图像。更重要的是,我们通过展示在棱镜中可以实现多种代码的棱镜可以实现多行代码来展示框架的灵活性。最后,我们展示了我们在可用性研究中的简单性,其中5名医学成像专家主题没有或没有体积渲染的经验。棱镜框架通过促进分享和启用,有可能大大加快医疗应用的体积渲染的发展

著录项

  • 来源
    《Journal of land use science》 |2018年第3期|共22页
  • 作者

    Drouin Simon; Collins D. Louis;

  • 作者单位

    McGill Univ Montreal Neurol Inst &

    Hosp McConnell Brain Imaging Ctr Montreal PQ Canada;

    McGill Univ Montreal Neurol Inst &

    Hosp McConnell Brain Imaging Ctr Montreal PQ Canada;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 地球物理学;
  • 关键词

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