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SYSTEM AND METHOD FOR EFFICIENT MULTI-GPU RENDERING OF GEOMETRY BY PRETESTING AGAINST SCREEN REGIONS USING CONFIGURABLE SHADERS

机译:通过使用可配置着色器预测试几何体型高效多GPU渲染的系统和方法

摘要

A method including rendering graphics for an application using graphics processing units (GPUs). Responsibility for rendering of geometry is divided between GPUs based on screen regions, each GPU having a corresponding division of the responsibility which is known. A plurality of pieces of geometry of an image frame is assigned to the GPUs for geometry testing. A first GPU state configuring one or more shaders to perform the geometry testing is set. Geometry testing is performed at GPUs on the plurality of pieces of geometry to generate information regarding each piece of geometry and its relation to each of the plurality of screen regions. A second GPU state configuring the one or more shaders to perform rendering is set. The information generated for each of the plurality of pieces of geometry is used when rendering the plurality of pieces of geometry at the GPUs.
机译:一种方法,包括使用图形处理单元(GPU)的应用程序呈现图形。对于基于屏幕区域的GPU之间的GPU之间划分几何的责任,每个GPU具有相应的责任分为已知的。图像帧的多个几何形状被分配给GPU进行几何测试。设置了配置一个或多个着色器以执行几何测试的第一个GPU状态。几何测试在多个几何形状上在GPU上执行,以产生关于每条几何形状的信息及其与多个屏幕区域中的每一个的关系。设置了配置一个或多个着色器以执行渲染的第二GPU状态。当在GPU上呈现多个几何形状时使用针对多个几何形状中的每一个产生的信息。

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