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Interactive transfer function modification for volume rendering using pre-shaded sample runs

机译:交互式传递函数修改,使用预先着色的样本运行进行体积渲染

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This paper describes a software-based method for interactive transfer function modification. Our approach exploits the fact that, in general, a user will rarely want to modify the viewpoint and the transfer functions at the same time. In that spirit, we optimize the latter by first fixing the viewpoint and then storing a list of pre-shaded, but uncolored, samples along each ray. Then, each time the RGBA transfer function is modified, the algorithm traverses the sample lists, colors the samples, and composites them along each ray until full opacity is reached. Since neither the expensive sample interpolation nor the shading are no longer necessary, we can obtain near-interactive framerates for a variety of datasets.
机译:本文介绍了一种基于软件的交互式传递函数修改方法。我们的方法利用了这样一个事实:通常,用户很少会希望同时修改视点和传递函数。本着这种精神,我们通过首先固定视点,然后沿每条光线存储一系列预先着色但未着色的样本来优化后者。然后,每次修改RGBA传递函数时,该算法就会遍历样本列表,为样本着色,并沿着每条射线对其进行合成,直到达到完全不透明为止。由于不再需要昂贵的样本插值或阴影,因此我们可以为各种数据集获得接近交互的帧速率。

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