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An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models

机译:一个高效的GPU核心框架,用于交互式渲染大型CAD模型

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摘要

Real-time rendering of large-scale engineering computer-aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loaded and rendered in real-time using most of modern GPUs. In this paper, an efficient GPU out-of-core framework is proposed for interactively visualizing large-scale CAD models. To improve efficiency of data fetching from CPU host memory to GPU device memory, a parallel offline geometry compression scheme is introduced to minimize the storage cost of each primitive by compressing the levels of detail (LOD) geometries into a highly compact format. At the rendering stage, occlusion culling and LOD processing algorithms are integrated and implemented with an efficient GPU-based approach to determine a minimal scale of primitives to be transferred for each frame. A prototype software system is developed to preprocess and render massive CAD models with the proposed framework. Experimental results show that users can walkthrough massive CAD models with hundreds of millions of triangles at high frame rates using our framework. Copyright © 2016 John Wiley & Sons, Ltd.
机译:大型工程计算机辅助设计(CAD)模型的实时渲染已被认为是一项艰巨的任务。由于有限的图形处理单元(GPU)内存大小和计算能力的限制,使用大多数现代GPU无法实时加载和渲染具有数亿个三角形的大型模型。本文提出了一种高效的GPU核心框架,用于交互式可视化大型CAD模型。为了提高从CPU主机内存到GPU设备内存的数据获取效率,引入了并行脱机几何压缩方案,以通过将细节级别(LOD)几何压缩为高度紧凑的格式来最小化每个基元的存储成本。在渲染阶段,将遮挡剔除和LOD处理算法集成在一起,并通过基于GPU的高效方法来实现,以确定要为每个帧传输的图元的最小比例。开发了原型软件系统,以使用建议的框架预处理和渲染大量的CAD模型。实验结果表明,使用我们的框架,用户可以在高帧频下遍历具有数亿个三角形的大规模CAD模型。版权所有©2016 John Wiley&Sons,Ltd.

著录项

  • 来源
    《Computer Animation and Virtual Worlds》 |2016年第4期|231-240|共10页
  • 作者单位

    Beihang University School of Mechanical Engineering and Automation Beijing China;

    Beihang University State Key Laboratory of Virtual Reality Technology and Systems Beijing China;

    Beihang University School of Mechanical Engineering and Automation Beijing China;

    Ministry of Industry and Information Technology Key Laboratory of Aeronautics Smart Manufacturing Beijing China;

    Beihang University State Key Laboratory of Virtual Reality Technology and Systems Beijing China;

    Beihang University School of Mechanical Engineering and Automation Beijing China;

    Ministry of Industry and Information Technology Key Laboratory of Aeronautics Smart Manufacturing Beijing China;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    massive model rendering; GPU out‐of‐core; geometry compression; LOD processing; occlusion culling;

    机译:大规模模型渲染;GPU核外;几何压缩;LOD处理;遮挡剔除;

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