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Image-Based Reconstruction of Spatial Appearance and Geometric Detail

机译:基于图像的空间外观和几何细节重建

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摘要

Real-world objects are usually composed of a number of different materials that often show subtle changes even within a single material. Photorealistic rendering of such objects requires accurate measurements of the reflection properties of each material, as well as the spatially varying effects. We present an image-based measuring method that robustly detects the different materials of real objects and fits an average bidirectional reflectance distribution function (BRDF) to each of them. In order to model local changes as well, we project the measured data for each surface point into a basis formed by the recovered BRDFs leading to a truly spatially varying BRDF representation. Real-world objects often also have fine geometric detail that is not represented in an acquired mesh. To increase the detail, we derive normal maps even for non-Lambertian surfaces using our measured BRDFs. A high quality model of a real object can be generated with relatively little input data. The generated model allows for rendering under arbitrary viewing and lighting conditions and realistically reproduces the appearance of the original object.
机译:现实世界中的对象通常由多种不同的材料组成,即使在一种材料中,它们也常常显示出细微的变化。这些对象的真实感渲染需要精确测量每种材料的反射特性以及空间变化的效果。我们提出了一种基于图像的测量方法,该方法可稳健地检测实际物体的不同材质,并将平均双向反射率分布函数(BRDF)拟合到每个物体。为了模拟局部变化,我们将每个表面点的测量数据投影到由恢复的BRDF形成的基础中,从而导致真正的空间变化的BRDF表示。现实世界中的对象通常还具有无法在获取的网格中表示的精细几何细节。为了增加细节,我们使用测得的BRDF得出了非朗伯曲面的法线贴图。可以用相对较少的输入数据生成真实对象的高质量模型。生成的模型允许在任意查看和光照条件下进行渲染,并真实地再现原始对象的外观。

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