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首页> 外文期刊>Journal of Visualization and Computer Animation >Image-based detail reconstruction of non-Lambertian surfaces
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Image-based detail reconstruction of non-Lambertian surfaces

机译:非朗伯曲面的基于图像的细节重建

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摘要

This paper presents a novel optimization framework for estimating the static or dynamic surfaces with details. The proposed method uses dense depths from a structured-light system or sparse ones from motion capture as the initial positions, and exploits non-Lambertian reflectance models to approximate surface reflectance. Multi-stage shape-from-shading (SFS) is then applied to optimize both shape geometry and reflectance properties. Because this method uses non-Lambertian properties, it can compensate for triangulation reconstruction errors caused by view-dependent reflections. This approach can also estimate detailed undulations on textureless regions, and employs spatial-temporal constraints for reliably tracking time-varying surfaces. Experiment results demonstrate that accurate and detailed 3D surfaces can be reconstructed from images acquired by off-the-shelf devices.
机译:本文提出了一种新颖的优化框架,用于详细估计静态或动态表面。所提出的方法使用结构光系统的密集深度或运动捕捉的稀疏深度作为初始位置,并利用非朗伯反射模型来近似表面反射。然后应用多阶段阴影着色(SFS)来优化形状几何形状和反射率属性。由于此方法使用非朗伯特性,因此可以补偿因视图相关的反射而导致的三角剖分重构误差。这种方法还可以估计无纹理区域的详细起伏,并采用时空约束来可靠地跟踪时变表面。实验结果表明,可以从现成的设备获取的图像中重建准确而详细的3D表面。

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