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Jump map-based interactive texture synthesis

机译:基于跳转图的交互式纹理合成

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We present techniques for accelerated texture synthesis from example images. The key idea of our approach is to divide the task into two phases: analysis, and synthesis. During the analysis phase, which is performed once per sample texture, we generate a jump map. Using the jump map, the synthesis phase is capable of synthesizing texture similar to the analyzed example at interactive rates. We describe two such synthesis phase algorithms: one for creating images, and one for directly texturing manifold surfaces. We produce texture images at rates comparable to the fastest alternative algorithms, and produce textured surfaces an order of magnitude faster than current alternative approaches. We further develop a new, faster patch-based algorithm for image synthesis, which improves the quality of our results on ordered textures. We show how controls used for specifying texture synthesis on surfaces may be used on images as well, allowing interesting new image-based effects, and highlight modelling applications enabled by the speed of our approach.
机译:我们提出了用于从示例图像加速纹理合成的技术。我们方法的关键思想是将任务分为两个阶段:分析和综合。在分析阶段(每个样本纹理执行一次),我们生成一个跳转图。使用跳转图,合成阶段能够以交互速率合成与所分析示例相似的纹理。我们描述了两种这样的合成阶段算法:一种用于创建图像,另一种用于直接对流形表面进行纹理处理。我们以与最快的替代算法相当的速率生成纹理图像,并且生成纹理表面的速度比当前替代方法快一个数量级。我们进一步开发了一种新的,更快的基于补丁的图像合成算法,该算法提高了有序纹理上结果的质量。我们展示了用于指定表面纹理合成的控件也可以在图像上使用,从而实现有趣的基于图像的新效果,并重点介绍了通过我们的方法速度实现的建模应用程序。

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