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Precomputed local radiance transfer for real-time lighting design

机译:预先计算的局部辐射传递用于实时照明设计

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This paper introduces a new method for real-time relighting of scenes illuminated by local light sources. We extend previous work on precomputed radiance transfer for distant lighting to local lighting by introducing the concept of unstructured light clouds. The unstructured light cloud enables a compact representation of local lights in the model and real-time rendering of complex models with full global illumination due to local light sources. We use simplification of lights, and clustered PCA to obtain a compressed representation. When storing only the indirect component of the illumination, we are able to get high quality with only 8-16 lighting coefficients per vertex. Our results demonstrate real-time rendering of scenes with moving lights, dynamic cameras, glossy materials and global illumination.
机译:本文介绍了一种实时重新照明局部光源照明的场景的新方法。通过引入非结构化光云的概念,我们将先前关于将远距离照明的辐射计算传递到本地照明的工作扩展了以前的工作。非结构化的光云可以在模型中紧凑地表示局部光,并可以实时渲染复杂模型,并且由于局部光源而具有完整的全局照明。我们使用简化的灯光,并使用聚类PCA来获得压缩的表示形式。当仅存储照明的间接分量时,我们能够以每个顶点只有8-16个照明系数来获得高质量。我们的结果证明了使用移动灯光,动态相机,光泽材料和全局照明实时渲染场景。

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