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TextureMontage: Seamless texturing of arbitrary surfaces from multiple images

机译:TextureMontage:从多个图像对任意表面进行无缝纹理化

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摘要

We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of correspondences between the model and any number of texture images. First, our technique automatically partitions the mesh and the images, driven solely by the choice of feature correspondences. Most charts will then be parameterized over their corresponding image planes through the minimization of a distortion metric based on both geometric distortion and texture mismatch across patch boundaries and images. Lastly, a surface texture inpainting technique is used to fill in the remaining charts of the surface with no corresponding texture patches. The resulting texture mapping satisfies the (sparse or dense) user-specified constraints while minimizing the distortion of the texture images and ensuring a smooth transition across the boundaries of different mesh patches.
机译:我们提出了一种称为TextureMontage的技术,可以将纹理图像的拼凑无缝地映射到任意3D模型上。可以通过指定模型与任意数量的纹理图像之间的一组对应关系来创建纹理图集。首先,我们的技术仅根据特征对应关系的选择来自动划分网格和图像。然后,基于跨补丁边界和图像的几何失真和纹理不匹配,通过最小化失真度量,大多数图表将在其对应的图像平面上进行参数化。最后,使用表面纹理修补技术来填充表面的其余图表,而没有相应的纹理补丁。生成的纹理映射满足(稀疏或密集)用户指定的约束,同时最大程度地减少了纹理图像的失真,并确保跨不同网格补丁的边界平滑过渡。

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