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首页> 外文期刊>ACM Transactions on Graphics >Synthesis of Progressively-Variant Textures on Arbitrary Surfaces
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Synthesis of Progressively-Variant Textures on Arbitrary Surfaces

机译:任意表面上渐进式纹理的合成

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We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogeneous texture, a progressively-variant texture can model local texture variations, including the scale, orientation, color, and shape variations of texture elements. We describe techniques for modeling progressively-variant textures in 2D as well as for synthesizing them over surfaces. For 2D texture modeling, our feature-based warping technique allows the user to control the shape variations of texture elements, making it possible to capture complex texture variations such as those seen in animal coat patterns. In addition, our feature-based blending technique can create a smooth transition between two given homogeneous textures, with progressive changes of both shapes and colors of texture elements. For synthesizing textures over surfaces, the biggest challenge is that the synthesized texture elements tend to break apart as they progressively vary. To address this issue, we propose an algorithm based on texton masks, which mark most prominent texture elements in the 2D texture sample. By leveraging the power of texton masks, our algorithm can maintain the integrity of the synthesized texture elements on the target surface.
机译:我们提出了一种用渐变纹理来装饰表面的方法。与均质纹理不同,渐进纹理可以对局部纹理变化建模,包括纹理元素的比例,方向,颜色和形状变化。我们描述了用于在2D中建模渐进纹理以及在表面上合成它们的技术。对于2D纹理建模,我们基于特征的变形技术使用户可以控制纹理元素的形状变化,从而可以捕获复杂的纹理变化,例如在动物皮毛图案中看到的那些。此外,我们基于特征的混合技术可以在两个给定的均匀纹理之间创建平滑过渡,并逐渐改变纹理元素的形状和颜色。为了在表面上合成纹理,最大的挑战是合成的纹理元素随着它们逐渐变化而趋于破裂。为了解决这个问题,我们提出了一种基于文本蒙版的算法,该算法标记2D纹理样本中最突出的纹理元素。通过利用texton蒙版的功能,我们的算法可以保持目标表面上合成纹理元素的完整性。

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