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Automated Reprojection-based Pixel Shader Optimization

机译:基于自动投影的像素着色器优化

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We present a framework and supporting algorithms to automate the use of temporal data reprojection as a general tool for optimizing procedural shaders. Although the general strategy of caching and reusing expensive intermediate shading calculations across consecutive frames has previously been shown to provide an effective trade-off between speed and accuracy, the critical choices of what to reuse and at what rate to refresh cached entries have been left to a designer. The fact that these decisions require a deep understanding of a procedure's semantic structure makes it challenging to select optimal candidates among possibly hundreds of alternatives. Our automated approach relies on parametric models of the way possible caching decisions affect the shader's performance and visual fidelity. These models are trained using a sample rendering session and drive an interactive profiler in which the user can explore the error/performance trade-offs associated with incorporating temporal reprojection. We evaluate the proposed models and selection algorithm with a prototype system used to optimize several complex shaders and compare our approach to current alternatives.
机译:我们提出了一个框架和支持算法,以自动化使用时态数据重投影作为优化过程着色器的通用工具。尽管先前已经显示了在连续帧之间缓存和重用昂贵的中间着色计算的通用策略可以在速度和准确性之间提供有效的折衷,但是重用什么和以什么速率刷新缓存项的关键选择仍然留给了人们。一个设计师。这些决策需要对过程的语义结构有深入的了解,这使得在可能的数百种选择中选择最佳候选者具有挑战性。我们的自动化方法依赖于可能的缓存决策影响着色器性能和视觉保真度的方式的参数模型。这些模型使用示例渲染会话进行训练,并驱动一个交互式探查器,用户可以在其中探究与合并时间重投影有关的错误/性能折衷。我们使用用于优化多个复杂着色器的原型系统评估提出的模型和选择算法,并将我们的方法与当前替代方法进行比较。

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