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Sketching Reality: Realistic Interpretation of Architectural Designs

机译:素描现实:对建筑设计的现实诠释

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In this article, we introduce sketching reality, the process of converting a freehand sketch into a realistic-looking model. We apply this concept to architectural designs. As the sketch is being drawn, our system periodically interprets its 2.5D-geometry by identifying new junctions, edges, and faces, and then analyzing the extracted topology. The user can add detailed geometry and textures through sketches as well. This is possible through the use of databases that match partial sketches to models of detailed geometry and textures. The final product is a realistic texture-mapped 2.5D-model of the building. We show a variety of buildings that have been created using this system.
机译:在本文中,我们介绍了草图绘制现实,即将徒手绘制的草图转换为看起来逼真的模型的过程。我们将此概念应用于建筑设计。在绘制草图时,我们的系统会通过识别新的交界处,边线和面,然后分析提取的拓扑来定期解释其2.5D几何形状。用户也可以通过草图添加详细的几何形状和纹理。通过使用将局部草图与详细的几何和纹理模型匹配的数据库,可以做到这一点。最终产品是建筑物的逼真的纹理映射2.5D模型。我们展示了使用此系统创建的各种建筑物。

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