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Rendering Synthetic Objects into Legacy Photographs

机译:将合成对象渲染为旧照片

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摘要

We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. We demonstrate in a user study that synthetic images produced by our method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. We also collected new illumination and reflectance datasets; renderings produced by our system compare well to ground truth. Our system has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.
机译:我们提出了一种将合成对象实际插入现有照片中的方法,而无需访问场景或任何其他场景测量。利用单个图像和少量注释,我们的方法创建了一个场景的物理模型,该模型适用于使用漫射,镜面反射甚至发光的材质逼真的渲染合成对象,同时考虑了对象和场景之间的光照交互作用。我们在一项用户研究中证明,即使对于那些认为自己善于分辨差异的人,使用我们的方法生成的合成图像也容易与真实场景混淆。此外,我们的研究表明,我们的方法与其他插入方法相比具有竞争优势,同时所需的场景信息更少。我们还收集了新的照明和反射率数据集;我们的系统产生的效果图可以与地面真实情况进行比较。我们的系统具有电影和游戏行业的应用程序,以及家庭装饰和用户内容创建等功能。

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