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Progressive Photon Mapping: A Probabilistic Approach

机译:渐进式光子映射:一种概率方法

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In this article we present a novel formulation of progressive photon mapping. Similar to the original progressive photon mapping algorithm, our approach is capable of computing global illumination solutions without bias in the limit, and it uses only a constant amount of memory. It produces high-quality results in situations that are difficult for most other algorithms, such as scenes with realistic light fixtures where the light sources are completely enclosed by refractive material. Our new formulation is based on a probabilistic derivation. The key property of our approach is that it does not require the maintenance of local photon statistics. In addition, our derivation allows for arbitrary kernels in the radiance estimate and includes stochastic ray tracing algorithms. Finally, our approach is readily applicable to volumetric photon mapping. We compare our algorithm to previous progressive photon mapping approaches and show that we achieve the same convergence to unbiased results, even without local photon statistics.
机译:在本文中,我们提出了一种渐进式光子贴图的新颖形式。与原始的渐进式光子映射算法相似,我们的方法能够计算全局照明解决方案,而不会造成限制,并且仅使用恒定数量的内存。在大多数其他算法都难以解决的情况下,例如在具有逼真的灯具的场景中,光源完全被折射材料包围,它可以产生高质量的结果。我们的新公式基于概率推导。我们方法的关键特性是它不需要维护本地光子统计信息。另外,我们的推导允许在辐射率估计中包含任意内核,并包括随机射线跟踪算法。最后,我们的方法很容易应用于体积光子映射。我们将算法与以前的渐进光子映射方法进行了比较,结果表明,即使没有局部光子统计信息,我们也可以实现无偏结果的相同收敛。

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