首页> 中文期刊> 《计算机科学技术学报:英文版》 >Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network

Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network

         

摘要

Stochastic progressive photon mapping(SPPM)is one of the important global illumination methods in computer graphics.It can simulate caustics and specular-diffuse-specular lighting effects efficiently.However,as a biased method,it always suffers from both bias and variance with limited iterations,and the bias and the variance bring multi-scale noises into SPPM renderings.Recent learning-based methods have shown great advantages on denoising unbiased Monte Carlo(MC)methods,but have not been leveraged for biased ones.In this paper,we present the first learning-based method specially designed for denoising-biased SPPM renderings.Firstly,to avoid conflicting denoising constraints,the radiance of final images is decomposed into two components:caustic and global.These two components are then denoised separately via a two-network framework.In each network,we employ a novel multi-residual block with two sizes of filters,which significantly improves the model’s capabilities,and makes it more suitable for multi-scale noises on both low-frequency and high-frequency areas.We also present a series of photon-related auxiliary features,to better handle noises while preserving illumination details,especially caustics.Compared with other state-of-the-art learning-based denoising methods that we apply to this problem,our method shows a higher denoising quality,which could efficiently denoise multi-scale noises while keeping sharp illuminations.

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