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Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives

机译:使用基于生物的执行器和物镜优化运动控制器

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We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of-freedom are actuated using a set of eight Hill-type musculotendon models in each leg, with biologically-motivated control laws. The parameters of these control laws are set by an optimization procedure that satisfies a number of locomotion task terms while minimizing a biological model of metabolic energy expenditure. We show that the use of biologically-based actuators and objectives measurably increases the realism of gaits generated by locomotion controllers that operate without the use of motion capture data, and that metabolic energy expenditure provides a simple and unifying measurement of effort that can be used for both walking and running control optimization.
机译:我们提出了一种用于自动合成物理模拟的3D人形角色的行走和跑步控制器的技术。矢状髋,膝和踝的自由度在每条腿中使用一组八个Hill型肌肉腱模型进行激活,并具有生物动力控制律。这些控制律的参数是通过优化程序设置的,该程序可以满足许多运动任务项的要求,同时将代谢能消耗的生物学模型降至最低。我们表明,基于生物的执行器和物镜的使用可测量地提高了运动控制器产生的步态的真实感,这些运动控制器在不使用运动捕获数据的情况下运行,并且代谢能消耗提供了一种简单而统一的努力量度,可用于步行和跑步控制均得到优化。

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