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Guided Exploration of Physically Valid Shapes for Furniture Design

机译:指导探索家具设计的物理有效形状

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Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challenging. We propose an interactive design framework for efficient and intuitive exploration of geometrically and physically valid shapes. During any geometric editing operation, the proposed system continuously visualizes the valid range of the parameter being edited. When one or more constraints are violated after an operation, the system generates multiple suggestions involving both discrete and continuous changes to restore validity. Each suggestion also comes with an editing mode that simultaneously adjusts multiple parameters in a coordinated way to maintain validity. Thus, while the user focuses on the aesthetic aspects of the design, our computational design framework helps to achieve physical realizability by providing active guidance to the user. We demonstrate our framework on plankbased furniture design with nail-joint and frictional constraints. We use our system to design a range of examples, conduct a user study, and also fabricate a physical prototype to test the validity and usefulness of the system.
机译:传统上,几何建模和形状的物理有效性是独立考虑的。这使得创建美观且物理上有效的模型具有挑战性。我们提出了一个交互式设计框架,可以对几何和物理有效形状进行有效,直观的探索。在任何几何编辑操作期间,建议的系统都会连续可视化正在编辑的参数的有效范围。在操作后违反一个或多个约束时,系统会生成涉及离散和连续更改的多个建议,以恢复有效性。每个建议还带有一种编辑模式,该模式以协调的方式同时调整多个参数以保持有效性。因此,当用户专注于设计的美学方面时,我们的计算设计框架通过向用户提供主动指导来帮助实现物理可实现性。我们展示了基于木板的家具设计框架,该框架具有钉缝和摩擦约束。我们使用我们的系统设计一系列示例,进行用户研究,并制作一个物理原型来测试系统的有效性和实用性。

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