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ℓ_1-Based Construction of Polycube Maps from Complex Shapes

机译:基于ℓ_1的复杂形状的多立方体贴图构造

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摘要

Polycube maps of triangle meshes have proved useful in a wide range of applications, including texture mapping and hexahedral mesh generation. However, constructing either fully automatically or with limited user control a low-distortion polycube from a detailed surface remains challenging in practice. We propose a variational method for deforming an input triangle mesh into a polycube shape through minimization of the ℓ_1 -norm of the mesh normals, regularized via an as-rigid-as-possible volumetric distortion energy. Unlike previous work, our approach makes no assumption on the orientation, or on the presence of features in the input model. User-guided control over the resulting polycube map is also offered to increase design flexibility. We demonstrate the robustness, efficiency, and controllability of our method on a variety of examples, and explore applications in hexahedral remeshing and quadrangulation.
机译:三角形网格的多立方体贴图已被证明在包括纹理贴图和六面体网格生成在内的广泛应用中很有用。然而,在实际中,要完全自动地或在有限的用户控制下构造与详细表面低失真的多维数据集仍然具有挑战性。我们提出了一种变分方法,该方法通过最小化网格法线的ℓ_1-范数来使输入三角形网格变形为多立方体形状,并通过尽可能严格的体积畸变能量进行正则化。与以前的工作不同,我们的方法不对输入模型的方向或特征的存在做出任何假设。用户还可以控制生成的多维数据集贴图,以提高设计灵活性。我们在各种示例上展示了我们方法的鲁棒性,效率和可控性,并探索了在六面体网格划分和四边形划分中的应用。

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